Reference
Books & chaptersExploited or engaged? Dark game design patterns in Clicker Heroes, FarmVille 2, and World of Warcraft
Karlsen, F. · 2019
Transgression in Games and Play
View at doi.org/10.7551/mitpress/11550.003.0019Patterns citing this source
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@incollection{karlsen-2019,
author = {Karlsen, F.},
title = {Exploited or engaged? Dark game design patterns in Clicker Heroes, FarmVille 2, and World of Warcraft},
booktitle = {Transgression in Games and Play},
year = {2019},
publisher = {MIT Press},
doi = {10.7551/mitpress/11550.003.0019},
url = {https://doi.org/10.7551/mitpress/11550.003.0019}
}Karlsen, F. (2019). Exploited or engaged? Dark game design patterns in Clicker Heroes, FarmVille 2, and World of Warcraft. In Transgression in Games and Play. MIT Press. https://doi.org/10.7551/mitpress/11550.003.0019
F. Karlsen. 2019. Exploited or engaged? Dark game design patterns in Clicker Heroes, FarmVille 2, and World of Warcraft. In Transgression in Games and Play. MIT Press. https://doi.org/10.7551/mitpress/11550.003.0019