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Exploitative Patternsin Games

References

81 sources behind the catalogue — DOI-linked scholarship where available, plus books, reports, legal sources, and selected primary web sources that document a mechanism directly. Each card opens the full citation, with BibTeX and CSL-JSON exports.

Papers (61)

Paper2022

A game of dark patterns: Designing healthy, highly-engaging mobile games

Aagaard, Jacob; Knudsen, Miria Emma Clausen; Bækgaard, Per; Doherty, Kevin

Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems (CHI EA '22)

doi.org/10.1145/3491101.3519837
Paper2022

Conceptualizations of user autonomy within the normative evaluation of dark patterns

Ahuja, S.; Kumar, J.

Ethics and Information Technology

doi.org/10.1007/s10676-022-09672-9
Paper2023

Problematic monetization in mobile games in the context of the human right to economic self-determination

Bank, D.

Computers in Human Behavior

doi.org/10.1016/j.chb.2023.107958
Paper2011

When the implication is not to design (technology)

Baumer, Eric P. S.; Silberman, M. Six

Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11)

doi.org/10.1145/1978942.1979275
Paper2021

"I am definitely manipulated, even when I am aware of it. It's ridiculous!" – Dark patterns from the end-user perspective

Bongard-Blanchy, K.; Rossi, A.; Rivas, S.; Doublet, S., et al.

Proceedings of the 2021 ACM Designing Interactive Systems Conference (DIS '21)

doi.org/10.1145/3461778.3462086
Paper2021

The gamblification of digital games

Brock, T.; Johnson, M. R.

Journal of Consumer Culture

doi.org/10.1177/1469540521993904
Paper2024

Theorizing deception: A scoping review of theory in research on dark patterns and deceptive design

Chang, W. J.; Seaborn, K.; Adams, A. A.

Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA '24)

doi.org/10.1145/3613905.3650997
Paper2023

Deceptive design patterns in safety technologies: A case study of the Citizen app

Chordia, I.; Tran, L.-P.; Tayebi, T. J.

Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems

doi.org/10.1145/3544548.3581258
Paper2010

Malicious interface design: Exploiting the user

Conti, G.; Sobiesk, E.

Proceedings of the 19th International Conference on World Wide Web (WWW '10)

doi.org/10.1145/1772690.1772719
Paper2022

Finding dark patterns in casual mobile games using heuristic evaluation

Dahlan, Refal Pradama; Susanty, Meredita

PETIR

doi.org/10.33322/petir.v15i2.1151
Paper2022

Understanding the mechanics and consumer risks associated with play-to-earn (P2E) gaming

Delfabbro, P.; King, D. L.

Journal of Behavioral Addictions

doi.org/10.1556/2006.2022.00066
Paper2020

UI dark patterns and where to find them: A study on mobile applications and user perception

Di Geronimo, L.; Braz, L.; Fregnan, E.; Palomba, F., et al.

Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems

doi.org/10.1145/3313831.3376600
Paper2018

Video game loot boxes are psychologically akin to gambling

Drummond, A.; Sauer, J. D.

Nature Human Behaviour

doi.org/10.1038/s41562-018-0360-1
Paper2017

Contextualizing deceit in videogames

Duarte, L.

Entertainment Computing

doi.org/10.1016/j.entcom.2017.07.001
Paper1954

A theory of social comparison processes

Festinger, L.

Human Relations

doi.org/10.1177/001872675400700202
Paper2022

Pay to win or pay to cheat: How players of competitive online games perceive fairness of in-game purchases

Freeman, G.

Proceedings of the ACM on Human-Computer Interaction (CHI PLAY)

doi.org/10.1145/3549510
Paper2021

Meta-analysis of the relationship between problem gambling, excessive gaming and loot box spending

Garea, S. S.; Drummond, A.; Sauer, J. D.; Hall, L. C., et al.

International Gambling Studies

doi.org/10.1080/14459795.2021.1914705
Paper2020

On power and freedom: Extending the definition of coercion

Goltz, S. M.

Perspectives on Behavior Science

doi.org/10.1007/s40614-019-00240-z
Paper2018

The dark (patterns) side of UX design

Gray, C. M.; Kou, Y.; Battles, B.; Hoggatt, J., et al.

Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems

doi.org/10.1145/3173574.3174108
Paper2021

End user accounts of dark patterns as felt manipulation

Gray, C. M.; Chen, J.; Chivukula, S. S.; Qu, L.

Proceedings of the ACM on Human-Computer Interaction (CSCW2)

doi.org/10.1145/3479516
Paper2024

An ontology of dark patterns knowledge: Foundations, definitions, and a pathway for shared knowledge-building

Gray, C. M.; Santos, C. T.; Bielova, N.; Mildner, T.

Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems

doi.org/10.1145/3613904.3642436
Paper2021

Ludic unreliability and deceptive game design

Gualeni, S.; Vella, D.

Journal of the Philosophy of Games

doi.org/10.5617/jpg.8722
Paper2024

From motivating to manipulative: The use of deceptive design in a game's free-to-play transition

Hadan, H.

Proceedings of the ACM on Human-Computer Interaction (CHI PLAY)

doi.org/10.1145/3677074
Paper2025

"They're scamming me": How children experience and conceptualize harm in game monetization

Hardwick, T.

Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems

doi.org/10.1145/3706598.3713611
Paper2021

Balancing ethics, art and economics: A qualitative analysis of game designer perspectives on monetisation

Karlsen, F.

Games and Culture

doi.org/10.1177/15554120211049579
Paper2024

Identifying dark patterns in user account disabling interfaces: Content analysis results

Kelly, D.

Social Media + Society

doi.org/10.1177/20563051231224269
Paper2018

Predatory monetization schemes in video games (e.g. 'loot boxes') and internet gaming disorder

King, D. L.; Delfabbro, P. H.

Addiction

doi.org/10.1111/add.14286
Paper2018

Video game monetization (e.g., 'loot boxes'): A blueprint for practical social responsibility measures

King, D. L.; Delfabbro, P. H.

International Journal of Mental Health and Addiction

doi.org/10.1007/s11469-018-0009-3
Paper2023

Investigating players' perceptions of deceptive design practices within a 3D gameplay context

King, J.

Proceedings of the ACM on Human-Computer Interaction (CHI PLAY)

doi.org/10.1145/3611053
Paper2024

What makes XR dark? Examining emerging dark patterns in augmented and virtual reality through expert co-design

Krauß, V.; Saeghe, P.; Boden, A.

ACM Transactions on Computer-Human Interaction

doi.org/10.1145/3660340
Paper2019

Dark patterns at scale: Findings from a crawl of 11K shopping websites

Mathur, A.; Acar, G.; Friedman, M. J.; Lucherini, E., et al.

Proceedings of the ACM on Human-Computer Interaction (CSCW)

doi.org/10.1145/3359183
Paper2021

What makes a dark pattern... dark? Design attributes, normative considerations, and measurement methods

Mathur, A.; Kshirsagar, M.; Mayer, J.

Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems

doi.org/10.1145/3411764.3445610
Paper2026

Dark patterns in online gambling: A scoping review and classification of deceptive design practices

McGarrigle, J.

Journal of Behavioral Addictions

doi.org/10.1556/2006.2025.00096
Paper2023

Defending against the dark arts: Recognising dark patterns in social media

Mildner, T.; Freye, M.; Savino, G.-L.

Proceedings of the 2023 ACM Designing Interactive Systems Conference (DIS '23)

doi.org/10.1145/3563657.3595964
Paper2025

A comparative study of how people with and without ADHD recognise and avoid dark patterns on social media

Mildner, T.

Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems

doi.org/10.1145/3706598.3713776
Paper2022

Towards understanding the dark patterns that steal our attention

Monge Roffarello, A.; De Russis, L.

Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems

doi.org/10.1145/3491101.3519829
Paper2023

Defining and identifying attention capture deceptive designs in digital interfaces

Monge Roffarello, A.; Lukoff, K.; De Russis, L.

Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems

doi.org/10.1145/3544548.3580729
Paper2025

Dark patterns meet the Gamer's Dilemma: Contrasting morally objectionable content with systems in video games

Montefiore, Thomas; Formosa, Paul

Games and Culture

doi.org/10.1177/15554120251319173
Paper2020

Dark patterns: Past, present, and future

Narayanan, A.; Mathur, A.; Chetty, M.; Kshirsagar, M.

Queue

doi.org/10.1145/3400899.3400901
Paper2025

Sludge, dark patterns and dark nudges: A taxonomy of online gambling platforms' deceptive design features

Newall, P. W. S.

Addiction

doi.org/10.1111/add.70085
Paper2020

Challenges of designing consent: Consent mechanics in video games as models for interactive user agency

Nguyen, J.; Ruberg, B.

Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems

doi.org/10.1145/3313831.3376827
Paper2022

Prevalence and salience of problematic microtransactions in top-grossing mobile and PC games: A content analysis of user reviews

Petrovskaya, E.; Deterding, S.; Zendle, D.

Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems

doi.org/10.1145/3491102.3502056
Paper2022

Predatory monetisation? A categorisation of unfair, misleading and aggressive monetisation techniques in digital games from the player perspective

Petrovskaya, E.; Zendle, D.

Journal of Business Ethics

doi.org/10.1007/s10551-021-04970-6
Paper2022

Prevalence and characteristics of manipulative design in mobile applications used by children

Radesky, J.; Hiniker, A.; McLaren, C.; Akgun, E., et al.

JAMA Network Open

doi.org/10.1001/jamanetworkopen.2022.17641
Paper2023

Ethical tensions in UX design practice: Exploring the fine line between persuasion and manipulation in online interfaces

Sánchez Chamorro, L.; Bongard-Blanchy, K.; Koenig, V.

Proceedings of the 2023 ACM Designing Interactive Systems Conference

doi.org/10.1145/3563657.3596013
Paper2025

Resisting the 'Matrix': Perceptions of manipulative designs among vulnerable users

Sánchez Chamorro, L.

Proceedings of the ACM on Human-Computer Interaction

doi.org/10.1145/3757652
Paper2024

Growing up with dark patterns: How children perceive malicious user interface designs

Schäfer, R.; Sahabi, S.; Brocker, A.

Proceedings of the 13th Nordic Conference on Human-Computer Interaction (NordiCHI '24)

doi.org/10.1145/3679318.3685358
Paper2024

Fighting malicious designs: Towards visual countermeasures against dark patterns

Schäfer, R.; Preuschoff, P. M.; Röpke, R.

Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems

doi.org/10.1145/3613904.3642661
Paper2020

Lying and deception in games

Sobel, J.

Journal of Political Economy

doi.org/10.1086/704754
Paper2023

The dark side of fun: Understanding dark patterns and literacy needs in early childhood mobile gaming

Sousa, C.; Oliveira, A. F.

Proceedings of the European Conference on Games Based Learning

doi.org/10.34190/ecgbl.17.1.1656
Paper2021

Loot boxes, problem gambling and problem video gaming: A systematic review and meta-synthesis

Spicer, S. G.; Nicklin, L. L.; Uther, M.; Lloyd, J., et al.

New Media & Society

doi.org/10.1177/14614448211027175
Paper2025

All 'dark patterns' are 'hostile patterns': A hostility framework for understanding problematic digital interfaces

Timms, R. G.

Ethics and Information Technology

doi.org/10.1007/s10676-025-09856-z
Paper2014

Social comparison, social media, and self-esteem

Vogel, E. A.; Rose, J. P.; Roberts, L. R.; Eckles, K.

Psychology of Popular Media Culture

doi.org/10.1037/ppm0000047
Paper2013

Nudging and manipulation

Wilkinson, T. M.

Political Studies

doi.org/10.1111/j.1467-9248.2012.00974.x
Paper2024

Lies, deceit, and hallucinations: Player perception and expectations regarding trust and deception in games

Yin, M.

Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems

doi.org/10.1145/3613904.3642253
Paper2013

Dark patterns in the design of games

Zagal, José P.; Björk, Staffan; Lewis, Chris

Proceedings of the 8th International Conference on the Foundations of Digital Games (FDG 2013)

my.eng.utah.edu/~zagal/Papers/Zagal_et_al_DarkPatterns.pdf
Paper2019

Loot boxes are again linked to problem gambling: Results of a replication study

Zendle, D.; Meyer, R.; Over, H.

PLoS ONE

doi.org/10.1371/journal.pone.0213194
Paper2020

Beyond loot boxes: A variety of gambling-like practices in video games are linked to both problem gambling and disordered gaming

Zendle, D.

PeerJ

doi.org/10.7717/peerj.9466
Paper2025

More than just microtransactions: Predatory monetization in user-generated games

Zhang, Z.

Proceedings of the ACM on Human-Computer Interaction (CHI PLAY)

doi.org/10.1145/3748626
Paper2025

First contact with dark patterns and deceptive designs in Chinese and Japanese free-to-play mobile games

Zhang, G. X.

Proceedings of the ACM on Human-Computer Interaction (CHI PLAY)

doi.org/10.1145/3748620
Paper2025

Deceptively Intimate: The threat of romantic mechanics in video games

Zhang, Gloria Xiaodan; Seaborn, Katie

Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY Companion '25)

doi.org/10.1145/3744736.3749332

Books & chapters (5)

Reports (7)

Legal & regulatory (8)

Legal2023

A theory of exploitation for consumer law: Online choice architectures, dark patterns, and autonomy violations

Brenncke, M.

Journal of Consumer Policy

doi.org/10.1007/s10603-023-09554-7
Legal2021

Choice architectures in the digital economy: Towards a new understanding of digital vulnerability

Helberger, N.; Sax, M.; Strycharz, J.

Journal of Consumer Policy

doi.org/10.1007/s10603-021-09500-5
Legal2019

Unfair play? Video games as exploitative monetized services: An examination of game patents from a consumer protection perspective

King, D. L.; Delfabbro, P. H.

Computers in Human Behavior

doi.org/10.1016/j.chb.2019.07.017
Legal2021

Shining a light on dark patterns

Luguri, J. B.; Strahilevitz, L. J.

Journal of Legal Analysis

doi.org/10.1093/jla/laaa006
Legal2021

The exploitation of vulnerability through personalised marketing communication: Are consumers protected?

Strycharz, J.; Duivenvoorde, B.

Internet Policy Review

doi.org/10.14763/2021.4.1585
Legal2022

"Don't gamble with children's rights" — How behavioral design impacts the right of children to a playful and healthy game environment

van der Hof, S.; van Hilten, S.; Ouburg, S.; Birk, M. V., et al.

Frontiers in Digital Health

doi.org/10.3389/fdgth.2022.822933
Legal2022

Regulating gambling-like video game loot boxes: A public health framework comparing industry self-regulation, existing national legal approaches, and other potential approaches

Xiao, L. Y.; Henderson, L. L.; Nielsen, R. K. L.

Current Addiction Reports

doi.org/10.1007/s40429-022-00424-9
Legal2023

Breaking ban: Belgium's ineffective gambling law regulation of video game loot boxes

Xiao, L. Y.

Collabra: Psychology

doi.org/10.1525/collabra.57641