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Video game monetization (e.g., 'loot boxes'): A blueprint for practical social responsibility measures

King, D. L.; Delfabbro, P. H. · 2018

International Journal of Mental Health and Addiction

View at doi.org/10.1007/s11469-018-0009-3

Cite this

@article{king-delfabbro-2018b,
  author    = {King, D. L. and Delfabbro, P. H.},
  title     = {Video game monetization (e.g., 'loot boxes'): A blueprint for practical social responsibility measures},
  journal = {International Journal of Mental Health and Addiction},
  year      = {2018},
  doi       = {10.1007/s11469-018-0009-3},
  url       = {https://doi.org/10.1007/s11469-018-0009-3}
}