Interface interference
Visual or linguistic manipulation of the choice — misdirection, false hierarchy, confirmshaming, pre-selected or default-to-purchase options.
Patterns in this family (10)
Accidental-purchase / default-to-purchase UI
Purchase is the default or easily mis-tapped path, so spending happens without express, informed consent.
Bad defaults / preselection
The provider-preferred option is already selected or treated as the normal path, so inaction becomes consent, spending, or data sharing.
Bundle anchoring & decoys
Tiered packs are priced to steer players toward a 'best value' middle option through anchoring and decoys.
Choice overload / option flooding
The interface floods the player with too many overlapping options, currencies, bundles, settings, or offers to compare meaningfully.
Fake social proof
Fabricated or unverifiable signals of others' activity — “1M players bought this!”, fake live counters — used to pressure decisions.
Feedforward ambiguity / unclear consequences
The interface fails to make clear what a button, prompt, or action will actually do before the player commits.
Language inaccessibility / complex copy
Important purchase, privacy, odds, or consent information is presented in language the player cannot reasonably understand.
Misdirection / false visual hierarchy
Visual salience steers the player toward the provider-preferred option.
Trick wording / misleading copy
Confusing, ambiguous, or expectation-violating wording makes the player take an action they did not mean to take.
Confirmshaming
Opt-out wording is laden with guilt to discourage the protective choice.