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Exploitative Patternsin Games
General

Interface interference

Visual or linguistic manipulation of the choice — misdirection, false hierarchy, confirmshaming, pre-selected or default-to-purchase options.

Patterns in this family (10)

M11High

Accidental-purchase / default-to-purchase UI

Purchase is the default or easily mis-tapped path, so spending happens without express, informed consent.

Interface interferenceEvidence: StrongServes business
I12Medium

Bad defaults / preselection

The provider-preferred option is already selected or treated as the normal path, so inaction becomes consent, spending, or data sharing.

Interface interferenceEvidence: ModerateServes business
M4Medium

Bundle anchoring & decoys

Tiered packs are priced to steer players toward a 'best value' middle option through anchoring and decoys.

Interface interferenceEvidence: ModerateServes business
I13Medium

Choice overload / option flooding

The interface floods the player with too many overlapping options, currencies, bundles, settings, or offers to compare meaningfully.

Interface interferenceEvidence: EmergingServes business
I7Medium

Fake social proof

Fabricated or unverifiable signals of others' activity — “1M players bought this!”, fake live counters — used to pressure decisions.

Interface interferenceEvidence: ModerateServes business
I16Medium

Feedforward ambiguity / unclear consequences

The interface fails to make clear what a button, prompt, or action will actually do before the player commits.

Interface interferenceEvidence: EmergingServes business
I15Medium

Language inaccessibility / complex copy

Important purchase, privacy, odds, or consent information is presented in language the player cannot reasonably understand.

Interface interferenceEvidence: EmergingServes business
I3Medium

Misdirection / false visual hierarchy

Visual salience steers the player toward the provider-preferred option.

Interface interferenceEvidence: ModerateServes business
I11Medium

Trick wording / misleading copy

Confusing, ambiguous, or expectation-violating wording makes the player take an action they did not mean to take.

Interface interferenceEvidence: ModerateServes business
I2Low

Confirmshaming

Opt-out wording is laden with guilt to discourage the protective choice.

Interface interferenceEvidence: ModerateServes business