Skip to content
Exploitative Patternsin Games
M4MediumEvidence: Moderate

Bundle anchoring & decoys

Tiered packs are priced to steer players toward a 'best value' middle option through anchoring and decoys.

Code
M4
Category
Monetary & randomised
Severity
Medium
Evidence
ModerateConsistent with player-reported pricing tactics; grounded in choice-architecture research.
Purpose served
Serves businessPrimarily serves the provider's revenue, retention, or data — the most suspect.
Mechanism family
Interface interference
Platforms
Mobile / F2P · Live-service
Player costs
Financial
Modes
Manipulative
Target Audience
developers
Also known as
decoy pricing, best-value framing

How it works

An overpriced top tier and a token bottom tier make the target mid-tier look rational, while leftover balances nudge the next purchase.

Why it can be harmful

The arrangement exploits anchoring and the decoy effect to shift spending upward without adding real value, privileging the provider’s interest over the player’s.

Examples in the wild

  • Starter / Value / Mega coin packs where 'Value' is the obvious pick
  • Limited in-game bundle deals that bundle in unwanted items

Illustrative genre examples to aid recognition — not allegations about specific titles.

References

  1. Petrovskaya, E.; Zendle, D. (2022). Predatory monetisation? A categorisation of unfair, misleading and aggressive monetisation techniques in digital games from the player perspective. Journal of Business Ethics. doi.org/10.1007/s10551-021-04970-6 · citing patterns
  2. Gray, C. M.; Santos, C. T.; Bielova, N.; Mildner, T. (2024). An ontology of dark patterns knowledge: Foundations, definitions, and a pathway for shared knowledge-building. Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems. doi.org/10.1145/3613904.3642436 · citing patterns

Community catalogue

The community site DarkPattern.games catalogues a related pattern, “Anchoring Tricks”, with 10+ example game mentions captured in our source crawl, including Hatch Dragons, My Leisure Time, Mystic Messenger, Sonic Rumble.

Community-contributed and votes-based; the listed game titles are page-level examples from that catalogue, not a full game-profile crawl or our assessment. View on DarkPattern.games →

Related patterns