Sneaking / Hiding
Concealing or delaying information that is material to the decision — hidden costs, hidden odds, obscured currency value.
Patterns in this family (9)
Personalised spend-optimisation
Silently using a player's behavioural data to tune offers, prices, odds, difficulty, or matchmaking to maximise that individual's spending.
Disguised ads / content
Ads are styled as gameplay or rewards so the player cannot tell promotion from play.
Hidden / undisclosed odds
The probability of outcomes in a paid randomised reward is withheld, buried, or hard to verify.
Bait-and-switch / product not as expected
The advertised content or experience differs materially from what is actually delivered.
Hidden costs
The true cost of a purchase is revealed late, or never.
Impersonation / disguised system-as-friend
System messages are styled to look like communication from a peer.
Premium-currency obfuscation
Real money is converted into in-game currency at non-round ratios that break the player's price intuition.
Time fog / playtime opacity
Elapsed time and session length are concealed so players lose track of how long they have played.
Value obfuscation / false narratives
What a purchase actually yields is misrepresented through framing or false comparison.