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Exploitative Patternsin Games
General

Sneaking / Hiding

Concealing or delaying information that is material to the decision — hidden costs, hidden odds, obscured currency value.

Patterns in this family (9)

I10Severe

Personalised spend-optimisation

Silently using a player's behavioural data to tune offers, prices, odds, difficulty, or matchmaking to maximise that individual's spending.

Sneaking / HidingEvidence: EmergingServes business
I5High

Disguised ads / content

Ads are styled as gameplay or rewards so the player cannot tell promotion from play.

Sneaking / HidingEvidence: StrongServes business
M2High

Hidden / undisclosed odds

The probability of outcomes in a paid randomised reward is withheld, buried, or hard to verify.

Sneaking / HidingEvidence: StrongServes business
M9Medium

Bait-and-switch / product not as expected

The advertised content or experience differs materially from what is actually delivered.

Sneaking / HidingEvidence: ModerateServes business
I1Medium

Hidden costs

The true cost of a purchase is revealed late, or never.

Sneaking / HidingEvidence: ModerateServes business
S4Medium

Impersonation / disguised system-as-friend

System messages are styled to look like communication from a peer.

Sneaking / HidingEvidence: ModerateServes business
M3Medium

Premium-currency obfuscation

Real money is converted into in-game currency at non-round ratios that break the player's price intuition.

Sneaking / HidingEvidence: ModerateServes business
T4Medium

Time fog / playtime opacity

Elapsed time and session length are concealed so players lose track of how long they have played.

Sneaking / HidingEvidence: EmergingServes business
I6Medium

Value obfuscation / false narratives

What a purchase actually yields is misrepresented through framing or false comparison.

Sneaking / HidingEvidence: ModerateServes business