Skip to content
Exploitative Patternsin Games
M9MediumEvidence: Moderate

Bait-and-switch / product not as expected

The advertised content or experience differs materially from what is actually delivered.

Code
M9
Category
Monetary & randomised
Severity
Medium
Evidence
ModerateFrequent in player reviews of mobile monetization.
Purpose served
Serves businessPrimarily serves the provider's revenue, retention, or data — the most suspect.
Mechanism family
Sneaking / Hiding
Platforms
Mobile / F2P
Player costs
FinancialEmotional / psychological
Modes
Deceptive
Also known as
fake ads, misleading store gameplay

How it works

Ads or store pages depict gameplay, characters, or value that the installed product does not contain.

Why it can be harmful

It induces a false belief about what is being bought, the core of deception; players report frustration and a sense of being misled.

Examples in the wild

  • Ads showing a puzzle minigame that barely appears in the real game
  • Store screenshots not representative of actual play

Illustrative genre examples to aid recognition — not allegations about specific titles.

References

  1. Petrovskaya, E.; Zendle, D. (2022). Predatory monetisation? A categorisation of unfair, misleading and aggressive monetisation techniques in digital games from the player perspective. Journal of Business Ethics. doi.org/10.1007/s10551-021-04970-6 · citing patterns

Related patterns