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Exploitative Patternsin Games

Choice architecture

Also: choice architect, choice environment

The structured context in which a player perceives options and makes decisions.

Choice architecture is the surrounding arrangement of options, defaults, friction, timing, and information that shapes decisions. Chang, Seaborn, and Adams identify choice architecture, nudge theory, dual-process theory, sludge, and related psychological theories as recurring but often under-specified foundations in dark-pattern research.

See also

References

  1. Chang, W. J.; Seaborn, K.; Adams, A. A. (2024). Theorizing deception: A scoping review of theory in research on dark patterns and deceptive design. Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA '24). doi.org/10.1145/3613905.3650997 · citing patterns
  2. Mathur, A.; Kshirsagar, M.; Mayer, J. (2021). What makes a dark pattern... dark? Design attributes, normative considerations, and measurement methods. Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. doi.org/10.1145/3411764.3445610 · citing patterns
  3. Luguri, J. B.; Strahilevitz, L. J. (2021). Shining a light on dark patterns. Journal of Legal Analysis. doi.org/10.1093/jla/laaa006 · citing patterns