Glossary
Exploitation
Also: exploitative design
Taking unfair advantage of an asymmetry or vulnerability — even when the user is not deceived.
Exploitation is the heart of the games problem: the gravest harms — randomised monetization, whale-targeting, personalised pricing — are often exploitative even when fully transparent. On the autonomy theory of exploitation, this is an autonomy violation, and it usually cannot be fixed by disclosure alone.
See also
References
- Brenncke, M. (2023). A theory of exploitation for consumer law: Online choice architectures, dark patterns, and autonomy violations. Journal of Consumer Policy. doi.org/10.1007/s10603-023-09554-7 · citing patterns
- Helberger, N.; Sax, M.; Strycharz, J. (2021). Choice architectures in the digital economy: Towards a new understanding of digital vulnerability. Journal of Consumer Policy. doi.org/10.1007/s10603-021-09500-5 · citing patterns
- King, D. L.; Delfabbro, P. H. (2019). Unfair play? Video games as exploitative monetized services: An examination of game patents from a consumer protection perspective. Computers in Human Behavior. doi.org/10.1016/j.chb.2019.07.017 · citing patterns