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Legal & regulatoryUnfair play? Video games as exploitative monetized services: An examination of game patents from a consumer protection perspective
King, D. L.; Delfabbro, P. H. · 2019
Computers in Human Behavior
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@article{king-delfabbro-2019,
author = {King, D. L. and Delfabbro, P. H.},
title = {Unfair play? Video games as exploitative monetized services: An examination of game patents from a consumer protection perspective},
journal = {Computers in Human Behavior},
year = {2019},
doi = {10.1016/j.chb.2019.07.017},
url = {https://doi.org/10.1016/j.chb.2019.07.017}
}King, D. L., & Delfabbro, P. H. (2019). Unfair play? Video games as exploitative monetized services: An examination of game patents from a consumer protection perspective. Computers in Human Behavior. https://doi.org/10.1016/j.chb.2019.07.017
D. L. King and P. H. Delfabbro. 2019. Unfair play? Video games as exploitative monetized services: An examination of game patents from a consumer protection perspective. Computers in Human Behavior (2019). https://doi.org/10.1016/j.chb.2019.07.017