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Exploitative Patternsin Games
P5MediumEvidence: Moderate

Aggressive nagging / interruptive upsell

Frequent pop-ups repeatedly steer the player to the store.

Code
P5
Category
Psychological / reinforcement
Severity
Medium
Evidence
ModerateNagging is a well-established cross-domain dark-pattern family.
Purpose served
Serves businessPrimarily serves the provider's revenue, retention, or data — the most suspect.
Mechanism family
Nagging
Platforms
Mobile / F2P
Player costs
Time / attentionFinancial
Modes
Coercive
Also known as
pop-up spam, store nagging

How it works

Interruptive prompts surface offers on launch, between levels, and at idle moments, wearing down resistance.

Why it can be harmful

Repetition imposes an attention tax and pressures purchases through persistence rather than value.

Examples in the wild

  • A store pop-up every time you open the app
  • Offers interrupting the flow between levels

Illustrative genre examples to aid recognition — not allegations about specific titles.

References

  1. Mathur, A.; Acar, G.; Friedman, M. J.; Lucherini, E., et al. (2019). Dark patterns at scale: Findings from a crawl of 11K shopping websites. Proceedings of the ACM on Human-Computer Interaction (CSCW). doi.org/10.1145/3359183 · citing patterns
  2. Gray, C. M.; Santos, C. T.; Bielova, N.; Mildner, T. (2024). An ontology of dark patterns knowledge: Foundations, definitions, and a pathway for shared knowledge-building. Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems. doi.org/10.1145/3613904.3642436 · citing patterns

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