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Exploitative Patternsin Games
I4HighEvidence: Moderate

Obstructed exit / cancellation (sludge)

Asymmetric friction makes quitting, refunding, or disabling far harder than starting.

Code
I4
Category
Informational / interface
Severity
High
Evidence
ModerateSludge / cancellation friction documented in gambling and account-closure studies.
Purpose served
Serves businessPrimarily serves the provider's revenue, retention, or data — the most suspect.
Mechanism family
Obstruction
Platforms
Live-service · Mobile / F2P · PC / console
Player costs
FinancialTime / attentionAutonomy / choice
Modes
Coercive
Target Audience
policymakersdevelopers
Also known as
sludge, roach motel, hard-to-cancel

How it works

Cancellation is buried, multi-step, or routed through obstacles, while signup is one tap.

Why it can be harmful

It penalises and withholds exit — the coercive core — trapping spend and time and overriding the player’s choice to leave.

Examples in the wild

  • Game refund links hidden deep in account or platform settings
  • Game subscription cancellation that demands multiple confirmations and waits

Illustrative genre examples to aid recognition — not allegations about specific titles.

References

  1. Newall, P. W. S. (2025). Sludge, dark patterns and dark nudges: A taxonomy of online gambling platforms' deceptive design features. Addiction. doi.org/10.1111/add.70085 · citing patterns
  2. Kelly, D. (2024). Identifying dark patterns in user account disabling interfaces: Content analysis results. Social Media + Society. doi.org/10.1177/20563051231224269 · citing patterns
  3. Gray, C. M.; Santos, C. T.; Bielova, N.; Mildner, T. (2024). An ontology of dark patterns knowledge: Foundations, definitions, and a pathway for shared knowledge-building. Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems. doi.org/10.1145/3613904.3642436 · citing patterns

Related patterns