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Exploitative Patternsin Games

developers

21 patterns tagged with this topic.

M11High

Accidental-purchase / default-to-purchase UI

Purchase is the default or easily mis-tapped path, so spending happens without express, informed consent.

Interface interferenceEvidence: StrongServes business
T6High

Can't pause or save

Designs that prevent safely stopping — no pause or save, or progress lost (or attacked) when you leave — so players can't quit on their own terms.

TemporalEvidence: ModerateGameplay & business
I4High

Obstructed exit / cancellation (sludge)

Asymmetric friction makes quitting, refunding, or disabling far harder than starting.

ObstructionEvidence: ModerateServes business
P4Medium

Aesthetic / sensory manipulation

Celebratory audio-visual feedback reinforces spending and reward moments.

Psychological / reinforcementEvidence: ModerateGameplay & business
I12Medium

Bad defaults / preselection

The provider-preferred option is already selected or treated as the normal path, so inaction becomes consent, spending, or data sharing.

Interface interferenceEvidence: ModerateServes business
M4Medium

Bundle anchoring & decoys

Tiered packs are priced to steer players toward a 'best value' middle option through anchoring and decoys.

Interface interferenceEvidence: ModerateServes business
I13Medium

Choice overload / option flooding

The interface floods the player with too many overlapping options, currencies, bundles, settings, or offers to compare meaningfully.

Interface interferenceEvidence: EmergingServes business
I8Medium

Comparison prevention

Making it hard to compare prices, odds, or options so players can't judge value.

ObstructionEvidence: ModerateServes business
T3Medium

Daily login / streaks

Escalating rewards and loss-aversion penalties punish missing a day.

TemporalEvidence: ModerateGameplay & business
P6Medium

Endowed progress

Giving players an artificial head-start or visible partial progress so the urge to complete it pulls them onward.

Psychological / reinforcementEvidence: EmergingServes gameplay
I16Medium

Feedforward ambiguity / unclear consequences

The interface fails to make clear what a button, prompt, or action will actually do before the player commits.

Interface interferenceEvidence: EmergingServes business
P3Medium

Illusion of control / skill framing

Chance outcomes are presented as if skill or choice could influence them.

Psychological / reinforcementEvidence: ModerateServes business
S4Medium

Impersonation / disguised system-as-friend

System messages are styled to look like communication from a peer.

Sneaking / HidingEvidence: ModerateServes business
T5Medium

Interruptible-but-sticky loops

Auto-advancing or endless content resists natural stopping points.

TemporalEvidence: EmergingGameplay & business
I15Medium

Language inaccessibility / complex copy

Important purchase, privacy, odds, or consent information is presented in language the player cannot reasonably understand.

Interface interferenceEvidence: EmergingServes business
I3Medium

Misdirection / false visual hierarchy

Visual salience steers the player toward the provider-preferred option.

Interface interferenceEvidence: ModerateServes business
S11Medium

Romantic / intimate mechanics

A romantic or affectionate bond — with a character or another player — is engineered, then its progression is routed through spending or compulsion loops.

Social / parasocialEvidence: EmergingGameplay & business
T4Medium

Time fog / playtime opacity

Elapsed time and session length are concealed so players lose track of how long they have played.

Sneaking / HidingEvidence: EmergingServes business
I11Medium

Trick wording / misleading copy

Confusing, ambiguous, or expectation-violating wording makes the player take an action they did not mean to take.

Interface interferenceEvidence: ModerateServes business
I6Medium

Value obfuscation / false narratives

What a purchase actually yields is misrepresented through framing or false comparison.

Sneaking / HidingEvidence: ModerateServes business
I2Low

Confirmshaming

Opt-out wording is laden with guilt to discourage the protective choice.

Interface interferenceEvidence: ModerateServes business