attention capture
2 patterns tagged with this topic.
T5Medium
Interruptible-but-sticky loops
Auto-advancing or endless content resists natural stopping points.
TemporalEvidence: EmergingGameplay & business
T4Medium
Time fog / playtime opacity
Elapsed time and session length are concealed so players lose track of how long they have played.
Sneaking / HidingEvidence: EmergingServes business