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Exploitative Patternsin Games

Topics

Recurring concepts that cut across mechanisms and player costs. Larger labels appear in more patterns.

serves business 55vulnerability exploitation 50monetary pressure 48consent undermined 45cognitive pressure 37emotional pressure 28low transparency 24deceptive communication 22commercialized to children 21developers 21temporal pressure 21transparent but exploitative 21serves gameplay 20no meaningful opt out 17access pressure 16children parents 16policymakers 15social pressure 15ugc platforms 13monetization 11disengagement penalty 9retention 9data pressure 8children 5consent 5transparency 5advertising 4fomo 4competition 3gambling like 3obstruction 3pricing 3purchase flow 3randomised rewards 3social 3algorithmic 2ambiguity 2attention capture 2comparison prevention 2cosmetics 2defaults 2disguised ads 2emotional 2grind 2guilt 2interruption 2misrepresentation 2near miss 2parasocial 2peer comparison 2ranking 2reinforcement 2status 2time 2time pressure 2trust 2accidental purchase 1account linking 1address book 1anchoring 1anti social 1appointment mechanics 1auto advance 1autonomy 1bad defaults 1badges 1bait and switch 1battle pass 1brand collaboration 1cancellation 1celebration 1characters 1choice overload 1cognitive bias 1collection 1commitment 1completion 1completionism 1complex language 1confirmshaming 1creator economy 1cross promotion 1crowdfunding 1data 1data disclosure 1data tracking 1decoy 1default to purchase 1disclosure 1dynamic pricing 1early access 1endowed progress 1entrapment 1exclusivity 1exit 1fairness 1fake social proof 1feedforward ambiguity 1forced action 1forced registration 1framing 1friction 1gacha 1gifting 1habit formation 1harassment 1hidden 1hidden costs 1identity labels 1illusion of control 1impersonation 1infinite content 1interface cues 1invitation spam 1juice 1language inaccessibility 1leaderboards 1licensed ip 1live service 1loss aversion 1misdirection 1misleading copy 1motivation 1nagging 1novelty 1obligation 1obsolescence 1odds 1offer wall 1opt out 1optimism bias 1option flooding 1pay to skip 1pay to win 1personalisation 1persuasion 1popups 1power creep 1preselection 1price obfuscation 1privacy zuckering 1progression 1quality of life 1reciprocity 1referrals 1relationships 1romance 1save 1scarcity 1seasons 1sensory 1sets 1settings 1shop 1skill framing 1sludge 1social proof 1social pyramid 1social sorting 1streaks 1subscription 1sunk cost 1teammates 1timers 1tipping 1toxicity 1trick wording 1unclear consequences 1upsell 1urgency 1value obfuscation 1variable ratio 1virality 1virtual currency 1visual hierarchy 1whales 1wrong language 1