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Exploitative Patternsin Games

Topics

Recurring concepts that cut across mechanisms and player costs. Larger labels appear in more patterns.

serves business 64vulnerability exploitation 57monetary pressure 56consent undermined 46cognitive pressure 43emotional pressure 35low transparency 27transparent but exploitative 26deceptive communication 23developers 22commercialized to children 21temporal pressure 21serves gameplay 20children parents 19monetization 19policymakers 19no meaningful opt out 18access pressure 16social pressure 16ugc platforms 13retention 10data pressure 9disengagement penalty 9children 5consent 5fomo 5gambling like 5pricing 5transparency 5advertising 4whales 4competition 3gacha 3obstruction 3purchase flow 3randomised rewards 3social 3status 3algorithmic 2ambiguity 2attention capture 2comparison prevention 2cosmetics 2defaults 2disclosure 2disguised ads 2emotional 2forced action 2grind 2guilt 2hidden 2interruption 2loss aversion 2misrepresentation 2near miss 2parasocial 2peer comparison 2price obfuscation 2ranking 2reinforcement 2scarcity 2time 2time pressure 2trust 2virtual currency 2accidental purchase 1account linking 1address book 1anchoring 1anti social 1appointment mechanics 1auto advance 1autonomy 1bad defaults 1badges 1bait and switch 1battle pass 1brand collaboration 1cancellation 1celebration 1characters 1choice overload 1cognitive bias 1collection 1commitment 1completion 1completionism 1complex language 1confirmshaming 1creator economy 1cross promotion 1crowdfunding 1data 1data disclosure 1data tracking 1decoy 1default to purchase 1dynamic pricing 1early access 1endowed progress 1entrapment 1exclusivity 1exit 1fairness 1fake social proof 1feedforward ambiguity 1first purchase 1forced registration 1framing 1friction 1gifting 1habit formation 1harassment 1hidden costs 1identity labels 1illusion of control 1impersonation 1infinite content 1interface cues 1invitation spam 1juice 1language inaccessibility 1leaderboards 1licensed ip 1live service 1misdirection 1misleading copy 1motivation 1nagging 1novelty 1obligation 1obsolescence 1odds 1offer wall 1opt out 1optimism bias 1option flooding 1pay to skip 1pay to win 1personalisation 1persuasion 1popups 1power creep 1preselection 1privacy zuckering 1progression 1quality of life 1reciprocity 1referrals 1relationships 1romance 1save 1seasons 1sensory 1sets 1settings 1shop 1skill framing 1sludge 1social proof 1social pyramid 1social sorting 1storage cost 1streaks 1subscription 1sunk cost 1teammates 1timers 1tipping 1toxicity 1trick wording 1unclear consequences 1upsell 1urgency 1value obfuscation 1variable ratio 1vip 1virality 1visual hierarchy 1wrong language 1