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Exploitative Patterns
in Games
Patterns
Mechanisms
Player Costs
When is it harmful?
Glossary
References
About
Patterns
Mechanisms
Player Costs
When is it harmful?
Glossary
References
About
Topics
/
auto advance
auto advance
1 pattern tagged with this topic.
T5
Medium
Interruptible-but-sticky loops
Auto-advancing or endless content resists natural stopping points.
Temporal
Evidence: Emerging
Gameplay & business