grind
2 patterns tagged with this topic.
M6Medium
Pay-to-skip / engineered grind
Progression is deliberately slowed so the game can sell time-savers that remove the friction it introduced.
TemporalEvidence: ModerateGameplay & business
T1Low
Grinding / engineered repetition
Repetitive effort is inflated to extend play or to drive pay-to-skip purchases.
TemporalEvidence: ModerateGameplay & business