scarcity
2 patterns tagged with this topic.
M7Medium
FOMO / limited-time offers
Artificial scarcity and urgency pressure players into purchases before a countdown expires.
Psychological / reinforcementEvidence: ModerateServes business
M21Medium
Remedy / paid second chance
After a deliberately scarce item is 'missed', the game sells a second chance to buy it back.
Monetary / randomisedEvidence: EmergingServes business