social
3 patterns tagged with this topic.
S7Medium
Encourages anti-social behaviour
Designs that reward or normalise toxic, aggressive, or anti-social behaviour in order to drive engagement.
Social / parasocialEvidence: EmergingServes business
S4Medium
Impersonation / disguised system-as-friend
System messages are styled to look like communication from a peer.
Sneaking / HidingEvidence: ModerateServes business
S6Medium
Reciprocity
Giving the player or their friends a free gift to create a felt obligation to give back — by spending, playing, or recruiting.
Social / parasocialEvidence: EmergingServes business