time
2 patterns tagged with this topic.
T4Medium
Time fog / playtime opacity
Elapsed time and session length are concealed so players lose track of how long they have played.
Sneaking / HidingEvidence: EmergingServes business
T1Low
Grinding / engineered repetition
Repetitive effort is inflated to extend play or to drive pay-to-skip purchases.
TemporalEvidence: ModerateGameplay & business