Reference
PapersPredatory monetisation? A categorisation of unfair, misleading and aggressive monetisation techniques in digital games from the player perspective
Petrovskaya, E.; Zendle, D. · 2022
Journal of Business Ethics
View at doi.org/10.1007/s10551-021-04970-6Patterns citing this source
- Bait-and-switch / product not as expectedMedium
- Bundle anchoring & decoysMedium
- FOMO / limited-time offersMedium
- Hidden / undisclosed oddsHigh
- Licensed-IP collaboration FOMOMedium
- Monetising basic quality-of-lifeMedium
- Pay-for-early-accessMedium
- Power creepHigh
- Predatory / forced advertisingHigh
- Premium-currency obfuscationMedium
- Value obfuscation / false narrativesMedium
Glossary entries citing this source
Cite this
@article{petrovskaya-zendle-2022,
author = {Petrovskaya, E. and Zendle, D.},
title = {Predatory monetisation? A categorisation of unfair, misleading and aggressive monetisation techniques in digital games from the player perspective},
journal = {Journal of Business Ethics},
year = {2022},
doi = {10.1007/s10551-021-04970-6},
url = {https://doi.org/10.1007/s10551-021-04970-6}
}Petrovskaya, E., & Zendle, D. (2022). Predatory monetisation? A categorisation of unfair, misleading and aggressive monetisation techniques in digital games from the player perspective. Journal of Business Ethics. https://doi.org/10.1007/s10551-021-04970-6
E. Petrovskaya and D. Zendle. 2022. Predatory monetisation? A categorisation of unfair, misleading and aggressive monetisation techniques in digital games from the player perspective. Journal of Business Ethics (2022). https://doi.org/10.1007/s10551-021-04970-6