Skip to content
Exploitative Patternsin Games
I17LowEvidence: Emerging

Fragmented downloads / hidden storage cost

The true storage footprint is concealed until install begins, after the player is already committed.

Code
I17
Category
Informational / interface
Severity
Low
Evidence
EmergingIdentified as a 'technical' deceptive design in analysis of Chinese and Japanese free-to-play mobile games.
Purpose served
Serves businessPrimarily serves the provider's revenue, retention, or data — the most suspect.
Mechanism family
Sneaking / Hiding
Platforms
Mobile / F2P
Player costs
Autonomy / choiceFinancial
Modes
Deceptive
Target Audience
developers
Also known as
hidden storage cost, deferred download, post-install bloat

How it works

The store or install flow advertises a small initial download, but the game pulls down substantial additional data only after installation begins or at first launch — concealing the true storage footprint until the player is already committed.

Why it can be harmful

Players who manage their device storage cannot make an informed choice, and the partial commitment — a started download, an installed shell — discourages backing out. It carries the concealment logic of hidden costs from the interface into the technical install layer, and can also incur unexpected mobile-data charges.

Examples in the wild

  • A small advertised download that balloons on first launch
  • Required data fetched only after installation starts
  • Store size that omits mandatory post-install assets

Illustrative genre examples to aid recognition — not allegations about specific titles.

References

  1. Zhang, G. X. (2025). First contact with dark patterns and deceptive designs in Chinese and Japanese free-to-play mobile games. Proceedings of the ACM on Human-Computer Interaction (CHI PLAY). doi.org/10.1145/3748620 · citing patterns

Related patterns