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Exploitative Patternsin Games
S10MediumEvidence: Emerging

Involuntary social ranking / identity labels

The system assigns relationship labels, closeness ranks, or social-cluster positions to people from behavioural data they did not choose to make socially meaningful.

Code
S10
Category
Social & parasocial
Severity
Medium
Evidence
EmergingDirectly observable in social-platform features; broader support from social-comparison, social-media dark-pattern, and consent literature. Game-specific evidence is still developing.
Purpose served
Gameplay & businessServes play and the provider at once — the contested middle where context decides whether it's deceptive.
Mechanism family
Social / parasocial
Platforms
Social platforms · Mobile / F2P · Live-service · UGC platforms
Player costs
Social / relationalEmotional / psychologicalAutonomy / choiceData / privacy
Modes
ManipulativeExploitative
Also known as
algorithmic social sorting, non-consensual friendship ranking, imposed relationship labels, friendship scores

How it works

Interaction frequency, message history, gifting, guild activity, or proximity data are converted into labels and ranks such as best friend, mutual best friend, top supporter, inner circle, or a position in another person’s social orbit. The label can feel authoritative even when the metric is partial, private, volatile, or poorly explained.

Why it can be harmful

It turns inferred behaviour into identity and relationship status without meaningful consent from everyone affected. The result can expose relational metadata, intensify comparison and insecurity, provoke conflict between friends or partners, and pressure people to change their behaviour to regain a preferred rank or label.

Examples in the wild

  • Snapchat Friend Solar Systems ranking a user as a planet in someone else's Best Friends list
  • Automatic friend emojis that label best friends, mutual besties, or streak status
  • Game friend leaderboards that rank closeness by gifts, messages, or co-play
  • Guild or creator-community tiers that publicly mark insiders and outsiders

Illustrative genre examples to aid recognition — not allegations about specific titles.

References

  1. Snapchat Support (n.d.). How do Friend Solar Systems work?. Snapchat Support. help.snapchat.com/hc/en-us/articles/8098318922516-How-do-Friend-Solar-Systems-work · citing patterns
  2. Snapchat Support (n.d.). What do my Friend Emojis mean on Snapchat?. Snapchat Support. help.snapchat.com/hc/en-us/articles/7012335460372-What-do-my-Friend-Emojis-mean-on-Snapchat · citing patterns
  3. Team Snapchat (2024). Best Friends, Streaks, and the Solar System. Snap Newsroom. newsroom.snap.com/best-friends-streaks-and-the-solar-system · citing patterns
  4. Festinger, L. (1954). A theory of social comparison processes. Human Relations. doi.org/10.1177/001872675400700202 · citing patterns
  5. Vogel, E. A.; Rose, J. P.; Roberts, L. R.; Eckles, K. (2014). Social comparison, social media, and self-esteem. Psychology of Popular Media Culture. doi.org/10.1037/ppm0000047 · citing patterns
  6. Mildner, T.; Freye, M.; Savino, G.-L. (2023). Defending against the dark arts: Recognising dark patterns in social media. Proceedings of the 2023 ACM Designing Interactive Systems Conference (DIS '23). doi.org/10.1145/3563657.3595964 · citing patterns
  7. Nguyen, J.; Ruberg, B. (2020). Challenges of designing consent: Consent mechanics in video games as models for interactive user agency. Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. doi.org/10.1145/3313831.3376827 · citing patterns

Related patterns