consent
5 patterns tagged with this topic.
M11High
Accidental-purchase / default-to-purchase UI
Purchase is the default or easily mis-tapped path, so spending happens without express, informed consent.
Interface interferenceEvidence: StrongServes business
I12Medium
Bad defaults / preselection
The provider-preferred option is already selected or treated as the normal path, so inaction becomes consent, spending, or data sharing.
Interface interferenceEvidence: ModerateServes business
S10Medium
Involuntary social ranking / identity labels
The system assigns relationship labels, closeness ranks, or social-cluster positions to people from behavioural data they did not choose to make socially meaningful.
Social / parasocialEvidence: EmergingGameplay & business
I15Medium
Language inaccessibility / complex copy
Important purchase, privacy, odds, or consent information is presented in language the player cannot reasonably understand.
Interface interferenceEvidence: EmergingServes business
I11Medium
Trick wording / misleading copy
Confusing, ambiguous, or expectation-violating wording makes the player take an action they did not mean to take.
Interface interferenceEvidence: ModerateServes business