Skip to content
Exploitative Patternsin Games
M5HighEvidence: Moderate

Pay-to-win

Purchasable power converts money into competitive advantage, undermining the implicit contract of skill.

Code
M5
Category
Monetary & randomised
Severity
High
Evidence
ModerateStrong, consistent player-perceived unfairness in competitive contexts.
Purpose served
Serves businessPrimarily serves the provider's revenue, retention, or data — the most suspect.
Mechanism family
Monetary / randomised
Platforms
Mobile / F2P · PC / console · Live-service
Player costs
Competitive fairnessFinancial
Modes
Exploitative
Also known as
P2W, purchasable power

How it works

Players can buy items, stats, or progression that materially affect competitive outcomes against non-paying players.

Why it can be harmful

It breaks the fairness expectation at the heart of competitive play; players consistently rate it among the most unfair monetization practices, and it pressures spending to stay competitive.

Examples in the wild

  • Buyable best-in-slot gear in competitive PvP
  • Paid stat boosts that decide ranked matches

Illustrative genre examples to aid recognition — not allegations about specific titles.

References

  1. Freeman, G. (2022). Pay to win or pay to cheat: How players of competitive online games perceive fairness of in-game purchases. Proceedings of the ACM on Human-Computer Interaction (CHI PLAY). doi.org/10.1145/3549510 · citing patterns
  2. King, D. L.; Delfabbro, P. H. (2019). Unfair play? Video games as exploitative monetized services: An examination of game patents from a consumer protection perspective. Computers in Human Behavior. doi.org/10.1016/j.chb.2019.07.017 · citing patterns

Community catalogue

The community site DarkPattern.games catalogues a related pattern, “Pay to Win”, with 10+ example game mentions captured in our source crawl, including Dye Hard - Color War, Hatch Dragons, SUMI SUMI : Matching Puzzle, Off The Road - OTR Open World Driving.

Community-contributed and votes-based; the listed game titles are page-level examples from that catalogue, not a full game-profile crawl or our assessment. View on DarkPattern.games →

Related patterns