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Exploitative Patternsin Games
M13HighEvidence: Moderate

Power creep

Continually releasing more powerful paid items so previously bought ones become obsolete, pressuring repeat purchases to keep up.

Code
M13
Category
Monetary & randomised
Severity
High
Evidence
ModerateDocumented in exploitation and player-perception analyses of monetised games.
Purpose served
Gameplay & businessServes play and the provider at once — the contested middle where context decides whether it's deceptive.
Mechanism family
Monetary / randomised
Platforms
Mobile / F2P · Live-service · PC / console
Player costs
FinancialCompetitive fairness
Modes
ExploitativeCoercive
Also known as
power inflation, planned obsolescence

How it works

Each new release — characters, gear, cards — is stronger than the last, so the value of earlier purchases steadily decays and players must keep buying the newest tier to stay effective.

Why it can be harmful

It manufactures planned obsolescence of the player’s own investments, converting fear of falling behind into recurring spend; in competitive modes it shades into pay-to-win and erodes the fairness contract.

Examples in the wild

  • Gacha RPGs where new banner units outclass older ones
  • Card games that print a stronger set each season
  • Sports titles whose new player items outshine last year's

Illustrative genre examples to aid recognition — not allegations about specific titles.

References

  1. King, D. L.; Delfabbro, P. H. (2019). Unfair play? Video games as exploitative monetized services: An examination of game patents from a consumer protection perspective. Computers in Human Behavior. doi.org/10.1016/j.chb.2019.07.017 · citing patterns
  2. Petrovskaya, E.; Zendle, D. (2022). Predatory monetisation? A categorisation of unfair, misleading and aggressive monetisation techniques in digital games from the player perspective. Journal of Business Ethics. doi.org/10.1007/s10551-021-04970-6 · citing patterns

Community catalogue

The community site DarkPattern.games catalogues a related pattern, “Power Creep”, with 10+ example game mentions captured in our source crawl, including Dye Hard - Color War, Hatch Dragons, Paper.io 2, Pikmin Bloom.

Community-contributed and votes-based; the listed game titles are page-level examples from that catalogue, not a full game-profile crawl or our assessment. View on DarkPattern.games →

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