gambling like
3 patterns tagged with this topic.
M1Severe
Loot boxes / gacha
Paid, randomised reward containers whose contents — and often whose odds — are unknown before purchase.
Monetary / randomisedEvidence: StrongGameplay & business
P1High
Variable-ratio reward / near-miss
Slot-machine-like reinforcement and 'almost won' framing drive repeated attempts.
Psychological / reinforcementEvidence: StrongGameplay & business
P3Medium
Illusion of control / skill framing
Chance outcomes are presented as if skill or choice could influence them.
Psychological / reinforcementEvidence: ModerateServes business